vrijdag 5 juni 2009
woensdag 3 juni 2009
dinsdag 2 juni 2009
Board of innovation

Business & revenue model examples
"The most successful innovations are not on product or service level, but in rethinking your business model. This database captures existing and innovative business models from across the globe and across industries. Zopa, Skype, free newspapers, YouTube, RadioHead… successful new concepts are visually mapped with generic building blocks to make them easily understandable (read more: How to build any business model with only 10 blocks). Our aim is to identify the underlying innovation in the business system, and make it transferable to other industries. You can browse through our growing database, identify new monetization strategies, comment, submit new ventures for review…"
[ +link ]
woensdag 13 mei 2009
donderdag 30 april 2009
37 ways voor dienstinnovatie by Marc Heleven
dinsdag 24 februari 2009
future scenario thinking
HOE ZIET MOBILITEIT ER IN 2088 UIT?
Het ligt nog ver voor ons, maar een aantal deskundigen durven al te speculeren over hoe personenvervoer er in 2088 uit zal zien. Gaan we zwaartekracht overwinnen of zelfs teleporteren? ...
via idealize
dinsdag 17 februari 2009
What is information?
A very neat and original animated infographic film about the concept of information. It was created by Maya Design, a design consultancy and technology research lab. Although most of us think we know what we mean when we say "information," the movie claims we sometimes confuse the medium with the message.
via mayadinsdag 3 februari 2009
Tim Brown: The powerful link between creativity and play
At the 2008 Serious Play conference, designer Tim Brown talks about the powerful relationship between creative thinking and play -- with many examples you can try at home (and one that maybe you shouldn't).
[+ Ted]
How do you design? a compendium of models

A range of easy-to-understand-Innowiz-like design process representations to very complex process models
"Everyone designs. The teacher arranging desks for a discussion. The entrepreneur planning a business. The team building a rocket.
Their results differ. So do their goals. So do the scales of their projects and the media they use. Even their actions appear quite different. What’s similar is that they are designing. What’s similar are the processes they follow."
[+download pdf]
via Dubberly Design Office
donderdag 29 januari 2009
Tom Kelley speaks about VujaDe
The real act of discovery consists not in finding new lands but in seeing with new eyes.”
Marcel Proust
If you watch the world around you with fresh eyes, you will find innovation opportunities.
Once you start asking the right Vuja De questions, you will find that the answers can lead to opportunities for your business.
via FlandersDC
maandag 26 januari 2009
Prezi presentation tool
With the help of Prezi you can create maps of texts, images, videos, PDFs, drawings and present in a nonlinear way. Move beyond the slide, it only takes 5 minutes to learn how to use Prezi.
[+ link]
via core 77
donderdag 22 januari 2009
The 10 1/2 Commandments of Visual Thinking - DAN ROAM

“Visual thinking is the future of business problem solving. Using our innate ability to see—both with our eyes and our mind’s eye—gives us entirely new ways to discover hidden ideas, develop those ideas intuitively, and then share those ideas with other people in a way they are simply going to ‘get.’” Dan Roam
[+ pdf]via changethis
HOW TO BE CREATIVE - HUGH MACLEOD
MacLeod, an advertising executive and popular blogger with a flair for the creative, gives his 26 tried-and-true tips for being truly creative. Each point illustrated by a cartoon drawn by the author himself.
[+ pdf]via changethis
woensdag 21 januari 2009
Nothing is Original - Jim Jarmusch
This is the fifth rule of Jim Jarmusch, an independent film director, his golden rules:
Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water, light and shadows. Select only things to steal from that speak directly to your soul. If you do this, your work (and theft) will be authentic. Authenticity is invaluable; originality is nonexistent. And don’t bother concealing your thievery—celebrate it if you feel like it. In any case, always remember what Jean-Luc Godard said: “It’s not where you take things from—it’s where you take them to.”
maandag 19 januari 2009
WEBI - OPEN SOURCE SOFTWARE

"Open-source software", "Software Libre", "Free/Libre/Open-Source Software (FLOSS)", and "Free and Open-Source Software (FOSS)" are the most common alternative terms.
[+ link]EXPLORATREE - THINKING GUIDES
Exploratree is a free web resource where you can access a library of ready-made interactive thinking guides, print them, edit them or make your own. You can share them and work on them in groups too.
[+ link]donderdag 8 januari 2009
The European Year of Creativity and Innovation

"Creativity is often associated solely with artists and fine arts, whereas innovation is often thought to be about technological progress in manufacturing only. The European Year of Creativity and Innovation allows us to look at these concepts from different angles," reflected European Commission Vice-President Günter Verheugen, responsible for Enterprise and Industry policy.
"The challenges that Europe and other parts of the world are facing today are tremendous - climate change, poverty, globalisation and the current economic slowdown, just to mention a few. Tackling these complex challenges will require new knowledge as well as new approaches to combining existing knowledge and finding holistic solutions," he added.
"The European Year of Creativity and Innovation will influence the policy debate and encourage co-operation between policy-makers and enterprises on how to harness the creative potential of humans for economic and societal purposes,"[ +link]
maandag 15 december 2008
vrijdag 5 december 2008
PROJECT MÜ
MÜ is a multimedia installation featuring children fairy tales. MÜ is intended for infant schools (5 – 6 years old kids).The educational purpose of MÜ is the early learning of hearing, musical and creation, through activities that can be played alone or in group.
Three key protagonists :
* Children : From 5 to 7 years old, in infant school. Goals: to interact, to learn, and to dream. To identify oneself to the characters of the tale, in order to better understand it.
* Teachers : Goals: to extend reading and tales experience in an entertaining and concrete manner. To make children discover with their senses.
* Parents : Goals: to reinforce parent’s interest in children’s learning basic skills. To involve oneself and share a story together.
[+ link]


